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Here the information about Next new update
- new Weapons ( Level 103 - Level 240 )
- Adjustment Racelogo / Profilepicture ( two player fight against each
other, and one is using the racelogo, the other one is using the
profilepicture you can see in the Battlereport that the display of the
skills are displaced )
- Cooldown / failed Clanritual : The Cooldown for failed Clanrituals is decreased to 50%.
Ritual of Force: failed - new Cooldown 7 days
Ritual of defence: failed - new Cooldown 7 days
Ritual of skill: failed - new Cooldown 4 days
Ritual of Endurance: failed - new Cooldown 7 days
Ritual of Charisma: failed - new Cooldown 8 days
Ritual of the Moon: failed - new Cooldown 11 days
Ritual of healing: failed - new Cooldown 5 days
- Clanwars ingame: new Conditions to declare an ingame Clanwar --> Clan Castle Level 3 / at least 4 Clanmember
Furthermore you can join / found a new Clan only every 5 days; the
Cooldown ( 5 days ) starts with the date you join / found a Clan
- lost Grottofights: In the Grotto you always get Experience ( even
when you loose ); the Experience you get is now shown even when you
loose the battle
- additional Sortoptions in the Huntstatistic
- Visit the church in the city:
Blessing and cure of wounds
You can regenerate 10% of your maximum Lifepoints ( not present LP )
here, it is possible to do it once per hour. For each blessing you have
to pay 10% of your daily wage ( 24 hours work on the graveyard ).
Within 24 hours you can regenerate max 75% of your LP. When you´ve
regenerated 70% of your LP, and you visit the church again only 5% will
be regenerated then. The cooldown of the potions will also count here,
means you can choose each hour between using a potion or the church (
when you´ve used a potion you cannot use the church until the cooldown
of the potion is done / after visiting the church you cannot use a
potion for one hour ). You can use the 100% potions as before ( no
cooldown ).
- Conformation / "old" % - Items:
The following Items will be conformated to the Accountlevel because the
advantage you got using them with "high" Level Accounts is too big:
- Helmet "Tanond" ( Strength + 20% ) Itemlevel 28
- Helmet "Orvris" ( Strenght and Defence each + 20% ) Itemlevel 40
- Armour "Cayt" ( Strenght + 10% ) Itemlevel 5
- Armour "Norodia" ( Defence + 20% ) Itemlevel 18
- Armour "Kurosa" ( Defence + 20% ) Itemlevel 36
- Armour "Usklad" ( Strength + 22% ) Itemlevel 46
- Armour "Vesden" ( Strength and Defence each + 25% ) Itemlevel 50
With ascending Level these Items will loose their value, for example
the Armour "Vesden" : when you are level 50 you get the full 25% value;
when you are level 60 you get only 17% value, and you get 0% value when
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