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An explanation...

Bitefight is a free of charge browser game in which you compete against thousands of other players. The only thing you need to play Bitefight is a regular browser (e.g. Internet Explorer or Firefox), downloads or installations are not necessary. As soon as you log in for the first time, you can decide if you want to slip into the role of a vampire or of a werewolf to proceed into the battle.

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Here the information about An explanation...

by Annatar

Here's the explanation for you all to gnaw on and digest a lil.

As a game designer and developer, I'm pretty familiar with the systems of checks and balances that we game creators utilize to properly guide gameplay within our combat systems and questing systems and whatnot. So it's easy for me to look at a glance at the BF systems and realize (for the most part) exactly how they are intended to work, even if they're broken and being abused by 99% of their player base.

But the update has for the most part FIXED the broken bits of their system, which makes the abuses most of the players have been using not work anymore.

What abuses am I talking about?

The basic method of stat-advancement and algorithm use.

In laymans terms...

They made the "oh that's not an important stat" problem get repaired so that it IS important now. Which means that everyone who neglected certain stats are now floundering in their combat and wondering why they're losing so much health so quickly. But for those players that have actually been following the combat system's INTENDED levelling structure, they're seeing massive improvements on their combat and gameplay in general.

Here's the basic breakdown:

Force is the most expensive stat. It's power multiplier is 2.6
Charisma and Defense are the second-most expensive stats. Their power multiplier is 2.5
Dexterity and Endurance are the least expensive stats. Their power multiplier is 2.3

If you forget about what LEVEL these stats are and focus on trying to keep their COSTS as roughly equal as possible, you'll find that Dex and End are your HIGHEST levelled stats and then Cha and Def, and your LOWEST stat is Force.

Your equipment is intended to balance this on the levelling chart and make your combat better... but if your Endurance is too low you'll be unable to maintain prolonged combat.

So many players focus heavily on Force and Dexterity and ignore Charisma, Endurance, and supply Defense with a mediocre shot of gold here-and-there.

So (this is only an example) the average raider might have stats similar to:
Force: 60 (level 61 costs 35,098 gold)
Defense: 50 (level 51 costs 14,351 gold)
Dexterity: 60 (level 61 costs 10,491 gold)
Endurance: 40 (level 41 costs 3,797 gold)
Charisma: 30 (level 31 costs 3,446 gold)

To properly utilize all aspects of the combat system, you should actually be purchasing stat levels to keep their COSTS the same or as close to the same as possible. With a Force of 60 a player SHOULD have:

Force: 60 (level 61 costs 35,098 gold)
Defense: 70 (level 71 costs 35,388 gold)
Dexterity: 98 (level 99 costs 34,529 gold)
Endurance: 98 (level 99 costs 34,529 gold)
Charisma: 70 (level 71 costs 35,388 gold)

Notice the rather dramatic difference in levels.

Because Force *IS* the most expensive, it's automatically given the most focus and importance. So your most expensive stat should be what you base all the other stat level costs at.

Oh and by the way... these are the BASE values, prior to modification by equipment or potions or hideout addons. All of those values are intended to be BONUSES.

Start levelling your players according to the obvious structure of the combat engine stat use and enjoy the new updates to the game!

-- Lord Daerk Annatar Denelith

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